A couple weeks ago I asked a Practice Resources Specialist at the American Health Information Health Association about one of three pillars about LifeGraphs. See below.
I'm investigating the primitive and derived data dynamics from human health maintenance. The investigation is for a conceptual database product I call LifeGraph. My efforts are not sponsored, endorsed or funded by CSC or the USAFR, my employers. I have not been able to find several data products I thought would be available between the US government, academia and industry regarding human health maintenance.
First, I have not been able to locate a master data health model for male and female human beings living in industrialized countries that is a baseline and benchmark for wellness validation by year (from embryonic discovery through postmortem examination with 100 years of life between the two dates). The purpose of the baseline is to literally look at the health parameters and digital data volume accumulations as those parameters are measured at some frequency based on best practices for a given year (across the 100 year groups). I understand how varied recommended and practiced screenings, tests, etc. will be based on the person or patient. The assumption I'm asking or expecting an informatics researcher to have made is the person/patient is assumed to be healthy going into the appointment with a healthcare provider. This is like asking how much data will accumulate on someone who dies at 100 from a tragic accident and was "healthy as can be" because he/she did everything right all their life from a health maintenance perspective. It's theoretical and arguably impossible but it's a baseline assumption to discuss excursions. One factoid from such bookkeeping is the number of terabytes and files by type/format from primitive and derived measurements and transactions to get those measurements whether by yourself or via an insurance provider of any type (i.e., governmental or private).
Second, I have not been able to locate a portal or organization that has a human being parts catalog that is truly comprehensive--organs, tissues, fluids, artificial, animal and human! This is like asking the anatomist and physiologist to locate or identify if and what is replaceable/transplantable and augmentable/implantable then compile it into an interactive web-based application that uses 3D graphics to navigate the options. The information sources I've found are centered on the medical professional's speciality so if you need eyeball components then you find an ophthalmologist association, if you are an amputee then ... But never have I found a human body part (organ, tissue, fluid) web site that one can browse in 3D true color and "drag and click" parts for a given gender of a given age (fetal to 100-yo) and condition to see the effects of the selections. By effects I mean the new limitations (range of motion, endurance, diet restrictions, etc), costs (for the initial/subsequent operation, the part itself, additional care for the part, etc.), medical procedure recovery periods, etc.
Third, I have not been able to locate a person who has a vision or an organization with a strategy to federate digital human simutable models spanning the spatial and temporal resolutions germane to end users commited to continously learning about the human body but not necessarily Western medicine (i.e., I'm willing to master 3,000+ medical / health / nutritional concepts & terms during 9+ decades of healthy living). This means there is a DHM initialized with medical and health data from the parents and they import the fetus, natal and childhood medical and health data to tune the DHM until the child is old enough to manage the importation until their senilty or death. The DHM might be access via a handheld device like an iTouch, iPad, etc. but the more important concept is the human being has a personalized DHM running in the "...Cloud" and feeds off of every measurement of the human's health reducing the error of predictions delivered when the owner explores anatomical and physiological scenarios.
I hope you will call to discuss. This is probably more than you expected from "someone off the street" per se but I'm just tired of waiting for someone to really integrate the ocean of information into a form that is accessible and actionable to those of us who want the option to look at our journey from embyronic discovery to estimated death and think nothing of manipulating that data statistics, snapshots, pictures, movies, animations, simulations, etc.
To no surprise, the reply acknowledge how interesting the pursuit is and a few marginally useful hyperlinks that don't answer my questions.
Thank you for contacting AHIMA. Your research project sounds very interesting. AHIMA is not aware of any resources that would be of assistance to you. Below are a couple of sites that might; however, I cannot be certain. I wish you luck with your project.
Other NCHS content is available here - http://www.cdc.gov/nchs/ . WHO is another source of statistical data - http://www.who.int/whosis/en/index.html . The NLM also has a number of databases, but I doubt any would be of any use to him - http://www.ncbi.nlm.nih.gov/Sitemap/
Healthy People at http://www.healthypeople.gov/ I believe it is sponsored by AHRQ http://www.ahrq.gov/ and contains a lot of government research data on population health status and initiatives.
22 April 2010
19 March 2010
Still dwelling on human health maintenance holism
I've been focusing on completing Air War College (Distance Learning) for several months and have about four more to go. The think piece I wrote for the Journal of Virtual Worlds Research has been in review for a few weeks. I expect a rewrite of the 2700-word ramble will be required.
My next writing target is the CSC 2010 papers program submission deadline, 17 May 2010. I'm probably going to author a 5,000-word piece entitled "A Mirror World Architecture for the Intelligence Enterprise". From imager-to-renderer, microphone-to-speaker, pressure sensor-to-haptic device, and computer-aided designer-to-computer-aided intelligence consumer, I shall describe an architectural framework to ingest, digest, and egest objects of intelligence interest designed by humans or elements of nature. The reserviors, rates, and ratios of computing machinery, data, and human actors will be illustrated and analyzed to discuss the information management implications of a Mirror World paradigm for...intelligence...
As for the ferreting out the government agency and/or business that has a holistic approach via their web presence or product offering for managing (digital) human health maintenance from embryo to corpse, no luck. My recent inquiry and response was with the Dept. of Health and Human Services' Health Resources and Services Administration, Division of Transplantation. I asked the following.
I'm researching LifeGraphs, which is a undeveloped nDimensional native XML Database (NXD) for natural and legal persons' mobile mirror world. For natural persons, their human bodies pose a duanting set of requirements to manage their health maintenance, especially when you assume a 100-yr baseline for the period of maintenance (i.e., embryonic care through post-mortem examination). I'm searching for a centralized source of transplantable, replaceable and augmentable human body constituents (i.e., hard and soft tissues and bodily fluids) preferablely with a 3D graphical user interface. Is there such a compendium for male, female, transgender(?) humans of all known ages (0...100+)? If so, what's the URL and/or key search terms to find it or the small set of sources that comprise it? It doesn't have to be a U.S. data source. Moreover, man-made parts and fluids are sought too.
I got the following response.
Your e-mail message of March 18, 2010 has been forwarded to me for reply. The only 3D graphical display of the human body that I know of is the Body Human Exhibit - http://www.bodiestheexhibition.com/ - but, I don't know that you are looking for this kind of information. The Organ Procurement and Transplantation Network (OPTN - http://www.optn.transplant.hrsa.gov/) deals in solid organ transplants such as heart, liver, lungs, pancreas, kidney and small intestine as well tissue which includes skin, bone, cornea, and connective tissue. All of the organs and tissue that are donated is recovered and distributed by organ procurement organizations (OPOs). OPOs have working relationships with tissue and eye banks across the country to collect and process tissue donations. Another branch within the Division of Transplantation deals with the donation and utilization of bone marrow and blood stem cells - http://bloodcell.transplant.hrsa.gov/. In addition to natural body parts that are used for transplantation, there are few types of artificial man-made devices that can act as "bridge" organs for patients who are awaiting a transplant, e.g. a left ventricular assist device (L-VAD) that is sometimes used in heart patients.
I do not know of any centralized source for these transplantable organs and tissues that may have a 3D graphical user interface.
The only other information resource that I could give is the United Network for Organ Sharing (UNOS - http://www.unos.org/). UNOS is the federal contractor that provides all of the administrative services for the OPTN and they may be reached toll free on - 1-888-894-6361. UNOS may have some knowledge of the training materials that may be available for the professional development of transplant surgeons. If this is the kind of information that you are looking for, you might want to contact the American Society of Transplant Surgeons (ASTS - http://www.asts.org/) or the American Society of Transplantation (AST - http://www.a-s-t.org/). I am sorry that I could not help you further.
Richard Laeng, MPH
Public Health Analyst
Division of Transplantation, HSB/HRSA
rlaeng@hrsa.gov
I finally replied to Richard's quick response with the following.
Your response helps!
Thanks for the quick reply. I went to the Bodies exhibit in northern, VA a couple years ago and that is NOT what I'm looking for although it was a great exhibit. I really don't expect to find a single data source independent of country, nation-state, government agency, business / industrical sector, etc. for the male and female human bodies spanning embryo to 100+ yo adult for natural and artifical parts and fluids with a 3D user interface to interact with it. I am not surprised a part is tightly coupled with the job title for persons who can explant, implant, and/or transplant the matter and/or material between humans or human and culture medium, meaning you have to goto the URL for such-and-such society, association, council, board, academy, etc. to find what and what types of parts are avaliable for the human anatomy they specialize in.
Ideally, the web site would have a sliding (major) scale for age of the gender ranging from embryo to 100 yo in increments of months (1,200 steps in the minor scale!). Like the http://www.visiblebody.com/ web site you would have the semantics and syntax of the FMA supplemented with anatomical common terms for the layers and parts of the human body to visualize and animate. The major enhancements of this human-centric (vice provider, manufacturer, payer, disease, pharmaceutical, ... centric) will be menus to render and animate what parts are available for the (exploded) sectioned human anatomy in natural and artifical forms. Moreover, all the centricities I just mentioned could be simultaneously rendered for the web site visitor who might be browsing the site for health decision support--...augmentation (for cosmetics), ...transplantation, ...research, ...education and/or ...awareness.
Let me know if the DHHS gets the wild idea that they should build such a web-based environment in virtual reality for public, private and professional consumption. I like starting a journey of the human body with what I can related to--just naked me--and discover all the man-made institutions, medications, instrumentation, blah blah blah second to seeing a generic instantiation of the human matter and/or energy it stores and dissipates.
My next writing target is the CSC 2010 papers program submission deadline, 17 May 2010. I'm probably going to author a 5,000-word piece entitled "A Mirror World Architecture for the Intelligence Enterprise". From imager-to-renderer, microphone-to-speaker, pressure sensor-to-haptic device, and computer-aided designer-to-computer-aided intelligence consumer, I shall describe an architectural framework to ingest, digest, and egest objects of intelligence interest designed by humans or elements of nature. The reserviors, rates, and ratios of computing machinery, data, and human actors will be illustrated and analyzed to discuss the information management implications of a Mirror World paradigm for...intelligence...
As for the ferreting out the government agency and/or business that has a holistic approach via their web presence or product offering for managing (digital) human health maintenance from embryo to corpse, no luck. My recent inquiry and response was with the Dept. of Health and Human Services' Health Resources and Services Administration, Division of Transplantation. I asked the following.
I'm researching LifeGraphs, which is a undeveloped nDimensional native XML Database (NXD) for natural and legal persons' mobile mirror world. For natural persons, their human bodies pose a duanting set of requirements to manage their health maintenance, especially when you assume a 100-yr baseline for the period of maintenance (i.e., embryonic care through post-mortem examination). I'm searching for a centralized source of transplantable, replaceable and augmentable human body constituents (i.e., hard and soft tissues and bodily fluids) preferablely with a 3D graphical user interface. Is there such a compendium for male, female, transgender(?) humans of all known ages (0...100+)? If so, what's the URL and/or key search terms to find it or the small set of sources that comprise it? It doesn't have to be a U.S. data source. Moreover, man-made parts and fluids are sought too.
I got the following response.
Your e-mail message of March 18, 2010 has been forwarded to me for reply. The only 3D graphical display of the human body that I know of is the Body Human Exhibit - http://www.bodiestheexhibition.com/ - but, I don't know that you are looking for this kind of information. The Organ Procurement and Transplantation Network (OPTN - http://www.optn.transplant.hrsa.gov/) deals in solid organ transplants such as heart, liver, lungs, pancreas, kidney and small intestine as well tissue which includes skin, bone, cornea, and connective tissue. All of the organs and tissue that are donated is recovered and distributed by organ procurement organizations (OPOs). OPOs have working relationships with tissue and eye banks across the country to collect and process tissue donations. Another branch within the Division of Transplantation deals with the donation and utilization of bone marrow and blood stem cells - http://bloodcell.transplant.hrsa.gov/. In addition to natural body parts that are used for transplantation, there are few types of artificial man-made devices that can act as "bridge" organs for patients who are awaiting a transplant, e.g. a left ventricular assist device (L-VAD) that is sometimes used in heart patients.
I do not know of any centralized source for these transplantable organs and tissues that may have a 3D graphical user interface.
The only other information resource that I could give is the United Network for Organ Sharing (UNOS - http://www.unos.org/). UNOS is the federal contractor that provides all of the administrative services for the OPTN and they may be reached toll free on - 1-888-894-6361. UNOS may have some knowledge of the training materials that may be available for the professional development of transplant surgeons. If this is the kind of information that you are looking for, you might want to contact the American Society of Transplant Surgeons (ASTS - http://www.asts.org/) or the American Society of Transplantation (AST - http://www.a-s-t.org/). I am sorry that I could not help you further.
Richard Laeng, MPH
Public Health Analyst
Division of Transplantation, HSB/HRSA
rlaeng@hrsa.gov
I finally replied to Richard's quick response with the following.
Your response helps!
Thanks for the quick reply. I went to the Bodies exhibit in northern, VA a couple years ago and that is NOT what I'm looking for although it was a great exhibit. I really don't expect to find a single data source independent of country, nation-state, government agency, business / industrical sector, etc. for the male and female human bodies spanning embryo to 100+ yo adult for natural and artifical parts and fluids with a 3D user interface to interact with it. I am not surprised a part is tightly coupled with the job title for persons who can explant, implant, and/or transplant the matter and/or material between humans or human and culture medium, meaning you have to goto the URL for such-and-such society, association, council, board, academy, etc. to find what and what types of parts are avaliable for the human anatomy they specialize in.
Ideally, the web site would have a sliding (major) scale for age of the gender ranging from embryo to 100 yo in increments of months (1,200 steps in the minor scale!). Like the http://www.visiblebody.com/ web site you would have the semantics and syntax of the FMA supplemented with anatomical common terms for the layers and parts of the human body to visualize and animate. The major enhancements of this human-centric (vice provider, manufacturer, payer, disease, pharmaceutical, ... centric) will be menus to render and animate what parts are available for the (exploded) sectioned human anatomy in natural and artifical forms. Moreover, all the centricities I just mentioned could be simultaneously rendered for the web site visitor who might be browsing the site for health decision support--...augmentation (for cosmetics), ...transplantation, ...research, ...education and/or ...awareness.
Let me know if the DHHS gets the wild idea that they should build such a web-based environment in virtual reality for public, private and professional consumption. I like starting a journey of the human body with what I can related to--just naked me--and discover all the man-made institutions, medications, instrumentation, blah blah blah second to seeing a generic instantiation of the human matter and/or energy it stores and dissipates.
15 January 2010
Comment and Response to Think Piece (DRAFT)
Don Brutzman and I met for 2 hours recently in SW Wash DC to discuss the draft think piece I wrote the Journal of Virtual Worlds Research Consortium. I missed the 30 Nov 09 deadline and the 31 Dec 09 extended deadline so I will not be published to say the least. My effort was helpful because it drew out my shortcomings to communicate a message I have been trying to deliver for months if not years. Please consider the Don's comments and my initial responses if though you have not read the think piece on LifeGraphs: Mobile Mirror Worlds for Governments, Corporations and Citizens. http://mobilemirorworlds.blogspot.com has the think piece posted.
Goals - why does reader / sponsor care?
Ans: Reader / sponsor cares because they want an e-memory solution that is built to last as long as they live, not as long as the latest information mgmt/organizer fad/trend survives.
Outcomes - overall & intermediate; how are they measured; costs & benefits
Ans: The overall outcome is the capability to graphically, acoustically and tactically render the nDimensional digital versions of one's traded items and planned trades (remember my 2D chart with age on the vertical axis and time (past/future) on the horizontal axis). For natural persons their human body will probably be the most viewed and mashed up scene graph for health maintenance. Remember the trading entities: natural and legal persons, which breaks out into many combinations including
government-to-government (aka G2G; all levels)
government-to-corporation
government-to-citizen (i.e., a natural person)
corporation-to-corporation (aka B2B)
corporation-to-citizen
citizen-to-citizen (C2C)
The intermediate outcome is the creation of demand for nDimensional digital versions of traded items (goods and services) to be made instantly available at the point of trade. If not at the point of sale then sometime later offered by some legal entity other than the OEM, which will be odd if you ask me.
The outcomes are measured by the number of traders and traded items in the market offering a nDimensional digital version of traded items that is semantically compliant to a global standard for 3D graphics/acoustics/haptics, of course! There are ~6.7 B human on the planet so there are potentially 6 B lifegraphs (and traders) theoretically possible. The Global Traded Item Number (GTIN) is designed to accomodate approximate 10 trillion items at once so there are approximately 10 trillion nDimensional digital versions to author in X3DEdit or some DCC tool. A question I have is how many different traded items does the average government, corporation and citizen who live a century come to own?
The costs are too difficult for me estimate from my desk so I won't try considering you should be skeptical of any attempt since I'm not in the business cost estimation. The benefits are too numerous to list here. I know I will relish having instant access to the cumulative effects and amounts, totals, sums, whatever of anything I have owned or done with little effort to query it. Moreover, being able to plan in nDimensions with digitial versions of traded items or items I design on the same platform is appealling.
Strategy
- incremental (vice leap of faith into utopian future)
- mutual incentives for large variety of participants
- show logical outgrowth of existing initiatives
- medical records?
- personal lifelogging?
- some patients are successful; will spread to other domains
Ans: My strategy is to demonstrate the possible to an audience of local/state/federal government officials/employees, small/medium/large corporate executives/employees and high/middle/low-class citizens/residents all in the same room at the same time. The demo will cover a 100 years of trading between all nine types of people mentioned but compressed a 100,000x (i.e., 8 hrs of running demo per perspective in a 12-hr day for breaks). Imagine a nine-sided room with 90 people in the audience (10 per type that represents the best cross-section of their class) all centered on their screen that's split to show the 1) their user interface and 2) the user interface of the person they are trading with.
Ans: Mutual incentives are lower acquisition costs, faster information access, digitally signed (trusted) content, and richer content if person is willing to sell it.
Ans: Logical outgrowth of existing initiatives, huh! You let me know when your healthcare providers give you a personalized 3D model of your body that is driven by a native XML database of values for your systems, organs, etc. that you can query and use in a collaborative session online. You have got to be kidding me, right. Do you think we are anywhere near the day that patients will be videoconferencing with their providers based on a common view of their digital/virtual anatomy/physiology overlaid with charts showing trends of test results? And then watch the provider submit prescriptions to be mailed to the patients home during the same session? Don't hold your breath.
Audience
general public
technical experts
standards bodies
industry companies
academia
Ans: I don't recognize many of the thousands of categories used in marketing. For LifeGraphs, you are either a natural person or a legal one, period. All those roles we play as natural persons are ephermal in the context of a 100 year lifetime. I think folks will have some difficulty embracing the idea of a LIFETIME OF TRADES planned and executed, and TRADED ITEMS owned, used and dispositioned at their instant disposal. I do.
Importance of Standards
+ commonality creates markets; alternative is ...(balkanization)
- legal progress lags best practices rather than driving their requirements
+ success are technical & economic & social
- numerous negative forces opposing standards
Ans: This is self-evident so I cannot say anything new about this.
Comparative analysis of other approaches (e.g., Mirror Worlds et al. Metaverse Lifelogging)
Strengths
Weaknesses
Constraints
Synthesis
which might help explain why the hoped for result might work
Ans: I don't know of any comparative approaches but I'm looking for something that's been around its owners for 50 years with legs to go another 50 years. There is nothing easy about this even though it should appear simple. If you design a good or service for trade, implement it yourself or have some else do it in 3D graphics, acoutics and haptics (and semantics) with the best digital content creation capabilities. When you trade the product (i.e., good or service) provide the digitally signed nDimensional digital product too. That's it, you as the seller are done! Let the software market provide a new class of digital content management tools so the buyer can experience total recall or total foresight (gotta think symmetrically in time), which is what LifeGraph software will be all about.
Backups - forward/backward compability, reliability, storage, capacity, access, encrypt/decrypt, etc.
Ans: Folks have to be responsible with their lifegraph (virtual/mirror life/existence) just like their real life. They only have one so there might be a new form of insurance to crop up for some who treasure their lifegraph.
Thanks again for hanging out at the Courtyard Marriott Monday evening. I look forward to our next gathering. Maybe I should explain how I plan to boil the ocean by writing a book and steer clear of shorter projects like journal papers. Do I have NYT best-seller in me, LoL?
Goals - why does reader / sponsor care?
Ans: Reader / sponsor cares because they want an e-memory solution that is built to last as long as they live, not as long as the latest information mgmt/organizer fad/trend survives.
Outcomes - overall & intermediate; how are they measured; costs & benefits
Ans: The overall outcome is the capability to graphically, acoustically and tactically render the nDimensional digital versions of one's traded items and planned trades (remember my 2D chart with age on the vertical axis and time (past/future) on the horizontal axis). For natural persons their human body will probably be the most viewed and mashed up scene graph for health maintenance. Remember the trading entities: natural and legal persons, which breaks out into many combinations including
government-to-government (aka G2G; all levels)
government-to-corporation
government-to-citizen (i.e., a natural person)
corporation-to-corporation (aka B2B)
corporation-to-citizen
citizen-to-citizen (C2C)
The intermediate outcome is the creation of demand for nDimensional digital versions of traded items (goods and services) to be made instantly available at the point of trade. If not at the point of sale then sometime later offered by some legal entity other than the OEM, which will be odd if you ask me.
The outcomes are measured by the number of traders and traded items in the market offering a nDimensional digital version of traded items that is semantically compliant to a global standard for 3D graphics/acoustics/haptics, of course! There are ~6.7 B human on the planet so there are potentially 6 B lifegraphs (and traders) theoretically possible. The Global Traded Item Number (GTIN) is designed to accomodate approximate 10 trillion items at once so there are approximately 10 trillion nDimensional digital versions to author in X3DEdit or some DCC tool. A question I have is how many different traded items does the average government, corporation and citizen who live a century come to own?
The costs are too difficult for me estimate from my desk so I won't try considering you should be skeptical of any attempt since I'm not in the business cost estimation. The benefits are too numerous to list here. I know I will relish having instant access to the cumulative effects and amounts, totals, sums, whatever of anything I have owned or done with little effort to query it. Moreover, being able to plan in nDimensions with digitial versions of traded items or items I design on the same platform is appealling.
Strategy
- incremental (vice leap of faith into utopian future)
- mutual incentives for large variety of participants
- show logical outgrowth of existing initiatives
- medical records?
- personal lifelogging?
- some patients are successful; will spread to other domains
Ans: My strategy is to demonstrate the possible to an audience of local/state/federal government officials/employees, small/medium/large corporate executives/employees and high/middle/low-class citizens/residents all in the same room at the same time. The demo will cover a 100 years of trading between all nine types of people mentioned but compressed a 100,000x (i.e., 8 hrs of running demo per perspective in a 12-hr day for breaks). Imagine a nine-sided room with 90 people in the audience (10 per type that represents the best cross-section of their class) all centered on their screen that's split to show the 1) their user interface and 2) the user interface of the person they are trading with.
Ans: Mutual incentives are lower acquisition costs, faster information access, digitally signed (trusted) content, and richer content if person is willing to sell it.
Ans: Logical outgrowth of existing initiatives, huh! You let me know when your healthcare providers give you a personalized 3D model of your body that is driven by a native XML database of values for your systems, organs, etc. that you can query and use in a collaborative session online. You have got to be kidding me, right. Do you think we are anywhere near the day that patients will be videoconferencing with their providers based on a common view of their digital/virtual anatomy/physiology overlaid with charts showing trends of test results? And then watch the provider submit prescriptions to be mailed to the patients home during the same session? Don't hold your breath.
Audience
general public
technical experts
standards bodies
industry companies
academia
Ans: I don't recognize many of the thousands of categories used in marketing. For LifeGraphs, you are either a natural person or a legal one, period. All those roles we play as natural persons are ephermal in the context of a 100 year lifetime. I think folks will have some difficulty embracing the idea of a LIFETIME OF TRADES planned and executed, and TRADED ITEMS owned, used and dispositioned at their instant disposal. I do.
Importance of Standards
+ commonality creates markets; alternative is ...(balkanization)
- legal progress lags best practices rather than driving their requirements
+ success are technical & economic & social
- numerous negative forces opposing standards
Ans: This is self-evident so I cannot say anything new about this.
Comparative analysis of other approaches (e.g., Mirror Worlds et al. Metaverse Lifelogging)
Strengths
Weaknesses
Constraints
Synthesis
which might help explain why the hoped for result might work
Ans: I don't know of any comparative approaches but I'm looking for something that's been around its owners for 50 years with legs to go another 50 years. There is nothing easy about this even though it should appear simple. If you design a good or service for trade, implement it yourself or have some else do it in 3D graphics, acoutics and haptics (and semantics) with the best digital content creation capabilities. When you trade the product (i.e., good or service) provide the digitally signed nDimensional digital product too. That's it, you as the seller are done! Let the software market provide a new class of digital content management tools so the buyer can experience total recall or total foresight (gotta think symmetrically in time), which is what LifeGraph software will be all about.
Backups - forward/backward compability, reliability, storage, capacity, access, encrypt/decrypt, etc.
Ans: Folks have to be responsible with their lifegraph (virtual/mirror life/existence) just like their real life. They only have one so there might be a new form of insurance to crop up for some who treasure their lifegraph.
Thanks again for hanging out at the Courtyard Marriott Monday evening. I look forward to our next gathering. Maybe I should explain how I plan to boil the ocean by writing a book and steer clear of shorter projects like journal papers. Do I have NYT best-seller in me, LoL?
26 December 2009
Auralization: Fundamentals of Acoustics, Modelling, Simulation, Algorithms and Acoustic VR
I received Michael Vorlander's book for X-mas. This Springer publication is a great college-level introduction to the science and technology of 3D sound rendering. Reading chapter 1 took me back to my classical dynamics class at the USAFA! Talyor series expansion (ignoring the higher order terms), wave equations (PDEs) and matrix multiplication await the reader. I recently finished David Gerlenter's 1991 book (232 pp), Mirror Worlds. In it he talks about LifeStreams that feed Mirror Worlds to be built in the not so distance future. Anyway, I am investigating the relative maturity of 3D acoustics, graphics and haptics from a computer hardware (i.e., sound cards, graphics cards, etc.) and software engines (i.e., OpenAL-an API, H3D-an API, and X3D). Vorlander writes realtime binaural rendering is about 10 years away. He quantifies the performance in milliseconds and scene density as the driving factors for plausible perception of binaural sounds synthesized from virtual reality interaction of objects driven by the environment or avatars controlled by humans. There are several ISO standards referenced for coefficients of materials to use in sound synthesis algorithms. The annex has several tables of these materials' coefficients by center frequency.
I just want to know how to approach the requirements for virtual objects to have graphics, acoustics and haptics encodings in a single data structure, namely a scene graph per traded item. Someone's LifeGraph software should properly integrated that data into its NXD and render sound, light and force feedback when touched buy owner wearing haptic gear. If the computing machinery needs to have chipsets for realtime photorealism, binaural sound, and force feedback because a Quad-core processor will not do then how do you figure that out analytically? I haven't read any analysis of rendering algorithms in the context of instruction set architecture and I/O devices that explains this yet.
For example, if my mirror world has a Dell keyboard in it and I want to interact with it by typing on it via my true to life avatar using haptic gloves and wearing binaural headphones, will I hear the click & clack of typing because Dell properly encoded the material coefficients for acoustics and the keys' spring constants for haptics to synthesize the sound of typing as a function of my typing in a room on a desk or my lap with my stereo playing electrica music in the background? LifeGraph software just has to sense the user has the gloves, and binaural headphones attached to the computing machinery executing the simulation of the virtual reality/world immersion and interaction. Should I be able to feel my way around any of my rooms of stuff when I don't have a visual display connected? I mean, I could be wearing a microphone and enter my mirror world at the foyer of my summer home, speak and expect the LifeGraph sound chipset to analyze the sound radiation and reproduce the reverbs and direct reflections using the traded items and room's construction materials in place. I would interpret the sound and knowing my home, figure out where I am as I control my avatar through the house using echos. That's a bit far fetched but it's plausible with the property encodings of the house and everything in it including my avatar.
21 November 2009
Journal of Virtual Worlds Research think piece
I decided to write a think piece on my concept of mobile mirror worlds in the Journal of Virtual Worlds Research. It should be published in the first half of 2010. The purpose for writing a think piece in this journal is to express my thoughts on a usage of virtual reality technologies for everyday business of life as a natural and legal person. And quantify the data, data structures and data transfer dynamics in a comprehensible mirror world system. While my investigation into this aspect of virtual worlds (metaverse) has been brief and hap hazard for most of the last two years, I thought I would have stumbled upon resources and references that addressed the data dynamics of virtual reality technologies over decades of usage for a given purpose. I say decades because the baseline for my conceptual user is a century!
I'm going to start the thought piece with three data-centric estimates for the 100 years in the 21st century of a middle class US citizen (ignoring gender variation) born without complications after a full-term pregnancy, 01 Oct 2000 and who will die 01 Apr 2099. The century cumulative estimates might be
- Data volume: 10 x 10^12 bytes
- Data structures: 1 x 10^6 files
- Data transactions: 3 x 10^5 transactions
- Data source: 3 x 10^5 hyperlinks
The effect on readers should be instant eagerness to demand royalty-free X3D models of the goods and services they trade and consume from government, corporations and fellow citizens, and a mobile mirror world system that intelligently manages the semantic processing of ontologically compliant scene graphs of those goods and services.
18 October 2009
My review of Total Recall: How The E-Memory Revolution will Change Everything
Gordon Bell and Jim Gemmell authored Total Recall (ISBN: 978-0-525-95134; http://totalrecallbook.com/) and it was recently published (Sep 2009). I ordered my hardback copy from Amazon.com. It was delivered to my home Sat, 17 Oct 09. I read the foreward by Bill Gates and Chapters One and Two so far. Eager to see the layout and graphics, I flipped through the book and was disappointed by the absence of graphs, tables, and charts. Hoping to reuse some ontological modeling artifacts, I purchased the book certain it would contain some samples of artistic design to ingest, query and/or output points and patterns of one's life. Oh well, the writing style is great--conversational, simple, and light hearted.
Something in Chapter one lead me back to Wired.com's article on Gordon but I clicked on a couple of related links at the bottom of the web page this time. And to my surprise, I read a couple of articles Wired.com wrote on the 2003 DARPA LifeLog project that was never awarded because of public criticisim--privacy and big brother concerns if the technology developed was to proven to be successful. The Pentagon even had its version of LifeLog project, PAL, in the same year. So I checked the index in Total Recall to see if Gordon and Jim acknowledged these efforts and compares the Broad Area Announcements that explain the projects objective to potenial bidders. If you read this post last night, I wrote there was not a reference to DARPA's LifeLog Project. Well I read Chapter Four - Work this morning before going to my office and sure enough, Gordon writes about the DARPA's LifeLog project and names the New York Times reporter who wrote the magazine article that sparked a public outcry over the BAA.
When I conceptualized LifeGraphs, I never considered vacuuming up the digitized inputs that my visual, auditory and tactical senses experience because doing so is outside my paradigm of a mobile mirror world, which is founded on ownership. I see way more things than I own. The same goes for what I hear and touch. I do forsee Virtual Environment and Augmented Reality Cloud-like services that will provide the mirror objects that are adjacent and in proximity for a given date-time group to ones mirror world. I think the complexity of LifeGraphs is less than LifeLogs because LifeGraphs as a system of integrated information flowing over interoperable electronic exchanges (e.g., INTERNET), pushes the harmonization of ontological models of traded and computer-aided designed goods and services on the commerical entities of digital content creation versus the end user. After reading the internet archive of the DARPA BAA 03-30, I can see how the LifeLog innovation and/or inventions in Cognitive Science and AI seek to put a reasoning algorithm at the sensor head or close to it.
Something in Chapter one lead me back to Wired.com's article on Gordon but I clicked on a couple of related links at the bottom of the web page this time. And to my surprise, I read a couple of articles Wired.com wrote on the 2003 DARPA LifeLog project that was never awarded because of public criticisim--privacy and big brother concerns if the technology developed was to proven to be successful. The Pentagon even had its version of LifeLog project, PAL, in the same year. So I checked the index in Total Recall to see if Gordon and Jim acknowledged these efforts and compares the Broad Area Announcements that explain the projects objective to potenial bidders. If you read this post last night, I wrote there was not a reference to DARPA's LifeLog Project. Well I read Chapter Four - Work this morning before going to my office and sure enough, Gordon writes about the DARPA's LifeLog project and names the New York Times reporter who wrote the magazine article that sparked a public outcry over the BAA.
When I conceptualized LifeGraphs, I never considered vacuuming up the digitized inputs that my visual, auditory and tactical senses experience because doing so is outside my paradigm of a mobile mirror world, which is founded on ownership. I see way more things than I own. The same goes for what I hear and touch. I do forsee Virtual Environment and Augmented Reality Cloud-like services that will provide the mirror objects that are adjacent and in proximity for a given date-time group to ones mirror world. I think the complexity of LifeGraphs is less than LifeLogs because LifeGraphs as a system of integrated information flowing over interoperable electronic exchanges (e.g., INTERNET), pushes the harmonization of ontological models of traded and computer-aided designed goods and services on the commerical entities of digital content creation versus the end user. After reading the internet archive of the DARPA BAA 03-30, I can see how the LifeLog innovation and/or inventions in Cognitive Science and AI seek to put a reasoning algorithm at the sensor head or close to it.
18 September 2009
Data Integrity, Information Integration and Institutional Intelligence
I'm working as a program management consultant in a governmental agency's Office of the CIO, and have been since early Aug 2009. Unfortunately, I'm not immersed in an organization of optimal maturity with respect to any maturity model. That being the case, I still foresee opportunities to proffer the ideas of LifeGraphs to the federal agency next year. The business case to fund the LifeGraph pilot, which will be developmental is cost avoidance with respect to data integrity, information integration and institutional intelligence.
In the short six weeks I've been consulting at the client site, I've seen spreadsheet after spreadsheet, powerpoint slide after slide, and word document after document where the data element and values are not referenced, no footnotes or endnotes, nada. With the LifeGraph pilot, data integrity will be conspicuous in every instance of data values under the cover of the many document variants for ad hoc workflows.
I haven't seen a single behavior pattern in writing since I've been there but I've asked about them. While I'm amazed at this situation (I haven't visited the right person or I don't know how to ask my question correctly), I'm confident the use of behavior patterns will lead to information integration and not just data correlation or integration. And when these patterns become near effortless to produce from LifeGraphs, the workers will consider them essential tools for decision making.
The idea of institutional intelligence is a bit of a stretch on words so collective intelligence might be more accurate. This organization's collective intelligence will be founded on individuals interpretation of 3D animations of structural patterns that reveal resources relationships, interfaces and inertia, and behavior patterns of the effects from employing resources. There are user friendly tools today to tap the collective and I want to merge the LifeGraph data structure into the statistical nature of collective intelligence.
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